

So, for my mod I needed to get the file, which is located in the Data.bar file, which in turn is in the:Īlternatively you can directly go to that location to find the file, then right click, open with and then find the Resource Manager from the list, but that's up to you. Moving on, when you unpackage it with whatever application you want, I personally use 7zip, you can start up the Resource Manager.exe and you will be greeted by the following window: With that said, I've modded AoE3 (and Halo Wars) before but it was a long time ago so naturally I've probably forgotten some things or not know how to do certain others and so forth, additionally I'm busy with work and life in general so sadly I will also probably not be able to answer ALL questions and the few that I can will be in a time when I'm free and they might not be complete answers so bare with me.Īs mentioned previously, for the purpose of this guide I will be using my mod as an example of how and what I've done exactly, you can also download my mod to see it's files and what I've done for yourself here as well from the link in the above section. However all 3 games, as in Age of Mythology, Age of Empires 3 and Halo Wars all use the same (albeit heavily modified for each) BANG! engine that was originally created by Ensemble Studios, the original developers of all 3 games a long time ago, give or take around 20 years now. I will start off with the statement that I'm a long time Age of Mythology modder so most of my experience comes from there.

So since I've gotten a few people asking me on how to make a mod and then upload said mod to the in-game workshop I've decided to make this "short and quick" guide as to answer most of the questions.
